AI Insights · Timothy · January 2022
Top 5 Dog Games on Android in the Middle East: Q4 2021 Performance
The top 5 dog games on Android in the Middle East saw varying trends in downloads, revenue, and active users during Q4 2021. Here’s a detailed look at their performance.
In Q4 2021, the top 5 dog games on the Android platform in the Middle East demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each app fared during this period, based on data from Sensor Tower.
PAW Patrol Rescue World
Weekly Revenue: This app from Budge Studios showed a fluctuating revenue trend, starting the quarter at around $108 and peaking at $320 in the final week of December.
Weekly Downloads: Downloads experienced a dip initially but saw a resurgence towards the end of the quarter, growing from approximately 8.3K in mid-October to 13.7K by December 20.
Weekly Active Users: Active user metrics initially declined from 25.0K in early October to 19.8K in early November but rebounded strongly to reach 30.2K by mid-December.
Talking Husky Dog
Weekly Downloads: Downloads for this app from Talking Baby showed a relatively stable trend, hovering around 7K to 8K throughout the quarter.
Weekly Active Users: Active users remained steady, with a slight decline from 23.9K in late September to 20.3K by the end of December.
My Talking Hank: Islands
Weekly Revenue: Revenue for this game by Outfit7 Limited saw a significant drop, starting at $44 in late September and dwindling to negligible amounts by the end of the quarter.
Weekly Downloads: Downloads followed a downward trend, decreasing from 9.5K in late September to around 4.4K by the end of December.
Weekly Active Users: Active users also saw a consistent decline, from 18.4K in late September to about 10.3K by the end of December.
Miga Town: My Pets
Weekly Revenue: Revenue for this app from XiHe Digital remained minimal, with occasional spikes reaching up to $27 in late October.
Weekly Downloads: Downloads remained relatively stable, fluctuating between 4.5K to 5.6K throughout the quarter.
Weekly Active Users: Active users were steady, maintaining around 10K to 10.6K, with a slight dip to 9.7K by the end of December.
Duddu - My Virtual Pet Dog
Weekly Revenue: Revenue for this app by Bubadu was negligible throughout the quarter.
Weekly Downloads: Downloads showed some fluctuations, starting at 3.1K in late September and peaking at 4.3K in late October before stabilizing around 3.7K by the end of December.
Weekly Active Users: Active users remained relatively high, starting at 35.1K in late September and ending with a slight increase to 34.3K by the end of December.
These performance trends highlight the varying degrees of engagement and monetization success for each of the top dog games in the Middle East during Q4 2021. For more detailed insights, visit Sensor Tower.